Who’s Afraid of the Big Bad Wolf?
Like everyone I made several New Year’s resolutions. Besides the usual “I promise to exercise more... blah blah blah,” I also promised to be a little more judicious about the Kickstarter projects I backed this year. I found I was becoming overwhelmed with the number of games I was receiving and not getting the opportunity to really play and enjoy them.
That being said, like every year, I’ve broken my New Year’s resolutions (yes that includes the promise to exercise, which really shouldn’t be a surprise) and did so while still in the month of January... good job self! What could have caused such an atrocity besides the absolute fact I have no self-control when it comes to boardgames? Well I have been seeing all these messages about Bezier Games’ Ultimate Werewolf Deluxe Edition Kickstarter campaign and couldn’t help thinking about my first experiences playing Werewolf. Just to set expectations, this post is in no way intended to be an in depth review of the game. I really couldn’t do it justice. For that, please check out their Kickstarter page or the game review on BGG.com. Instead I wanted to share a little of my experience with the game and why I feel it was justified to throw my resolution out like a dirty hanky.
Unlike other gamers, I was late to the tabletop gaming scene and most of my experiences were with “traditional” games like chess and checkers or “mainstream” games like Monopoly and Clue. Though Werewolf wasn’t my gateway game into the vast world of gaming, it was a game totally different than any I had experienced.
It is important to note that there are many, many versions of Werewolf out there. My first experience so happens to be with Bezier Games’ Ultimate Werewolf Compact Edition. For those who haven’t played the game before, at the core, most versions are the same. You and a group of friends (or strangers because the game is great as an icebreaker) divide yourselves up into two groups: the Villagers and the Werewolves. Then using deduction, each group attempts to eliminate who they suspect to be members of the other team. If all the Werewolves are eliminated, then the Villagers win. But if the number of Werewolves equal or exceed the number of Villagers, then the Werewolves win. Based on this you can see a lot of bluffing, deducing, and in my case, sh*t-talking takes place as you try to avoid being eliminated.
We had just recently picked up our copy of the compact edition on the whim at our local game store and figured our family gathering was the perfect place to try it out. Being a large family, we were not lacking in players and the low learning curve made even the most hesitant of players want to join in. Mike has even brought the game along to tech conferences he has attended to break the ice with other attendees. The game is always a hit since it can be played with a large group of varying skills. From then on we’ve always carried our well-used, slightly beat up box of Ultimate Werewolf Compact Edition with us, ready for a spontaneous game.
Now going back to the Ultimate Werewolf Deluxe Edition, what delights me about the project is that Bezier is pulling out all the stops to make the Ultimate Werewolf experience even more ultimate. They’ve enhanced the base game artwork, improved the readability of the rules, commissioned top artists to contribute to some addon artpacks, and upgraded the card materials. If that doesn’t sound enticing enough to back, then you should check out the oodles and oodles of character cards that are getting unlocked with each stretch goal. All good stuff!
I really can’t recommend this game enough, and wanted to show my support for a local game publisher. There is still a little less than a week left, and if you have an inkling of interest, I say take the dive and back this project.
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